top of page
Search
taceydono509f9i

Sim City 4 Serial Key: How to Activate the Deluxe Edition on Steam



SimCity 4 is a city-building simultor. You are in the shoes of one or several mayors, and you are tasked with populating and managing your cities.When you have chosen a segment to place your city in, you will be able to chose between 3 game modes. God mode: This mode lets you shape the overall landscapes as you desire Mayor mode: In this mode you build and manage your own cities. My Sim mode: Here the player can choose his own Sims and have them move into the city, or import saved games from the game The Sims.




Sim City 4 Serial Key



well even if you have devious reasons for wanting to know this serial numberthing - this information is readily available.open windows explorer, drill down to c:\windowsfind regedit.exedouble click to open program (be careful from here on out ! there is nogoing back if you accidentally change something in your registry.)in the left pane click on the plus sign + to expand the HKEY_LOCAL_MACHINEclick on the SOFTWARE plus +look down the software list that expands for Electronic Artseverything you have installed correctly (purchased and registered) will belisted here like the example below.IF you have registered each of your games with Maxis, then you can findthese serial numbers at their web site - but you should already know thishuh.===================================================[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\SimCity 4][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\SimCity 4\ergc]@="serial number here"[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\SimCity 4 Rush Hour][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\SimCity 4 Rush Hour\ergc]@="serial number here"[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims\ergc]@="serial number here"[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Deluxe Edition][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims DeluxeEdition\ergc]@="serial number here"[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Hot Date][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Hot Date\ergc]@="serial number here""Default"="serial number here"[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims House Party][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims HouseParty\ergc]@="serial number here"[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Livin' Large][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Livin'Large\ergc]@="serial number here"[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Makin' Magic][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Makin'Magic\ergc]@="serial number here"[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Superstar][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Superstar\ergc]@="serial number here"[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Unleashed][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Unleashed\ergc]@="serial number here"[HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Vacation][HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis\The Sims Vacation\ergc]@="serial number here"===================================** No Fate **cheers,Far Niente dracmanTomb Raider: Shotgun City no pixel blur patch for original Sims, LL, HP, Hd, Deluxe, Unl,SS, Makin'Magic The Sim's -- Add the 'female' walk back patch jack! -- Baz attempts to save Erica Raggs from the Grim Reaper ! Stacy as the Bull Rider Sim's at war ! ://www.smokeypoint.org/farCry.htm _PC.htmGTA III Vice City Character Behavior MODGTA III vice city pedstats MOD : Flirt UP Your Life - AI and character MOD NEW additions for that 360 degreeeffect. stuff for you at Maxis's you should previously be loggedin at the Maxis web site Maxis login cookie on your oryou'll see a Maxis empty page _id=385957** No Pili'kia **"Gwen Morse" wrote in messagenews:u55gj0prjqhpmuafn...@4ax.com...: I lost the outer case to my Sims Deluxe CD.:: Then, the EA.COM site tells me that neither my username nor e-mail: address is on record for an account.:: My game is still installed, so, I assume it's possible to grab the key: from the registry.:: Anyone know what key it's stored under?:................................................................ Posted via TITANnews - Uncensored Newsgroups Access >>>> at


SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is the fourth major installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game. SimCity 4: Deluxe Edition contained the original game and Rush Hour combined as a single product.


The game allows players to create a region of land by terraforming, and then to design and build a settlement which can grow into a city. Players can zone different areas of land as commercial, industrial, or residential development, as well as build and maintain public services, transport and utilities. For the success of a city, players must manage its finances, environment, and quality of life for its residents. SimCity 4 introduces night and day cycles and other special effects for the first time in the SimCity series. External tools such as the Building Architect Tool (BAT) allow custom third-party buildings and content to be added to the gameplay.


As with previous SimCity titles, SimCity 4 places players in the role of a mayor, tasked with populating and developing tracts of lands into cities, while fulfilling the needs of fellow Sims that live in the cities. Cities are now located in regions that are divided into segments, each of which can be developed. The player has the option of starting the city in a segment of any of three area sizes. In real measurements, the smallest has a length of one kilometer on a side, and the largest has a length of four kilometers on a side.[4] The size of a region and its layout of segments can be changed in a bitmap file provided for each region.


Neighbor cities play a larger role than in the previous versions of the game. For example, neighbor deals can be established, where a city can exchange resources such as water, electricity and garbage disposal with other cities for money. Players may develop several inter-dependent cities at the same time, eventually populating the entire region.


Upon selecting a specific segment in a region, the gameplay is divided into three "modes": god mode, mayor mode, and MySim mode. Mayor and MySim modes become available after establishing a city. God mode is available before establishing a city and afterwards, albeit with fewer functions. By obliterating the city, which resets the map, all functions in God mode are reactivated.


God mode allows players to design or terraform a selected tract of land where the city will be built. God mode also allows players to trigger disasters, including tornadoes and earthquakes among several others. Players can select an area where a disaster will occur and even control the direction of certain disasters. Most terraforming tools are disabled after the city is named and founded. The player still has some terraforming tools made available in mayor mode, although they become very limited and expensive, and they can still trigger disasters at will.


In addition to these abilities, god mode also gives the player tools to reconcile the borders of the cities, so as to fix any discrepancies created during the terraforming process, and a day/night cycle adjustment, so that one can make it always day, always night, or alternate between day or night in accordance with the in-universe game clock. Both the ability to reconcile the city edges and the ability to modify the day/night cycle are available even once the city has been established.


In mayor mode, city building is conducted. Several advisors may give advice to the player on how to best manage a city. Players can build transportation networks, which include roads, streets, avenues, highways, railways, subway lines, and bus stations, draw out building zones, construct civic buildings, and adjust city funding and tax rates. Players can also terraform and plant trees in this mode, but in a much smaller scale than in god mode and costing money.


Zones are planned building plots that are empty at first but then populated by buildings depending on the type and density of the zone. Areas of land can be zoned as residential, commercial or industrial areas in various densities where the city will begin to grow. Agriculture is a separate industrial zone-type, unlike previous versions of SimCity, enabling farms to grow regardless of high land value, so long as demand exists for agriculture and agricultural zones have been provided. Zones are now automatically aligned towards roads and most buildings must be adjacent to a road in order to function properly; streets are automatically created when zoning on large tracts of land.[5]


Buildings are classified into several wealth levels, zone types, and building size stages, which are affected by the region's population and the city's condition. The game simulates urban decay and gentrification with buildings deteriorating and refurbished accordingly. Buildings originally constructed for occupation by higher wealth tenants can now support lower wealth tenants in the event surrounding factors forces the current tenants to vacate the building; this allows certain buildings to remain in use despite lacking its initial occupants.[5] Buildings and lots can be constructed on slopes.


Civic buildings can be constructed that need constant funding to work properly, such as schools, hospitals, parks, police stations, jails, and fire stations. These buildings come in two or more sizes compared to the single, universal types that were used in previous games. Settlements also need public utilities such as electricity with more or less polluting and more or less expensive types of power stations, water pumps, water purification plants, and waste management services. Facilities that had previously provided citywide coverage, such as educational facilities and medical facilities, have been modified to provide more limited coverage, as it has been with police stations and fire stations in previous SimCity titles.[6] 2ff7e9595c


0 views0 comments

Recent Posts

See All

Comentarios


bottom of page